Showing posts with label beta phase. Show all posts
Showing posts with label beta phase. Show all posts

Wednesday, September 7, 2011

The much-promised screenshots

We promised screenshots, so you get screenshots. Here are a select few from our latest game build:



Not an ideal time to be home alone.

With the help of your traps and abilities, put an end to the alien invasion.

Timmy does the Electric Boogaloo with the help of his trusty hammer.
Timmy's grappling hook comes is a lifesaver, whether it's against one alien...
... Or lots.
The lights in all the towers are out! Get moving and switch them back on!
Look forward to more screenshots and gameplay videos very soon!




Wednesday, August 31, 2011

Beta stage testing has begun!

We are well and truly into the development process now, with our beta stage and testing beginning earlier this week. So far, we've tested about eight people, each with interesting observations and ways of playing our game. Overall, we have had good feedback about the game, with players complimenting the game's aesthetics, control scheme and ideas.

A few of the most important things that were frequently brought up:


1. We need to communicate the level objectives more clearly to players.

2. On the same note, we need to be able to show the players exactly what the aforementioned electricity boxes do.

3. The user interface needs a bit of work. Several users found the goo meter quite hard to notice.

4. Costs of the traps are not particularly clear. This ties in with point 3.

5. The amount of time you can hang on the grappling hook for needs to be made explicit.

It's all a matter of fixing these particular issues and retesting next week. Good luck to us!